Further file organization
Further file organization
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115
nwn/nwnprc/trunk/spells/nw_s0_cloudkilla.nss
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115
nwn/nwnprc/trunk/spells/nw_s0_cloudkilla.nss
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//::///////////////////////////////////////////////
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//:: Cloudkill: On Enter
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//:: NW_S0_CloudKillA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All creatures with 3 or less HD die, those with
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4 to 6 HD must make a save Fortitude Save or die.
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Those with more than 6 HD take 1d10 Poison damage
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every round.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: modified by Ornedan Dec 22, 2004 to PnP rules
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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object oTarget = GetEnteringObject();
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int nHD = GetHitDice(oTarget);
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effect eDeath = EffectDeath();
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
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effect eNeg = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eConceal = EffectConcealment(20);
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effect eVis2 = EffectVisualEffect(VFX_DUR_GHOST_TRANSPARENT);
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effect eLink = EffectLinkEffects(eConceal, eVis2);
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//effect eDam;
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int nDam = d4();
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int nMetaMagic = PRCGetMetaMagicFeat();
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object aoeCreator = GetAreaOfEffectCreator();
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int CasterLvl = GetLocalInt(OBJECT_SELF, "X2_AoE_Caster_Level");
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//int nPenetr = SPGetPenetrAOE(aoeCreator,CasterLvl);
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//Enter Metamagic conditions
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if(nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDam = 4;//Damage is at max
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}
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if(nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDam = nDam + (nDam/2); //Damage/Healing is +50%
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}
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, aoeCreator))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CLOUDKILL));
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//Concealement by fog happens no matter what
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, oTarget, 0.0f, FALSE);
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//Determine spell effect based on the targets HD
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if (nHD <= 3)
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{
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DEATH))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget);
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}
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}
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else if (nHD >= 4 && nHD <= 6)
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{
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//Make a save or die
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, aoeCreator), SAVING_THROW_TYPE_DEATH, OBJECT_SELF))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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return;
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AssignCommand(aoeCreator, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNeg, oTarget);
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}
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}
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else
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, aoeCreator), SAVING_THROW_TYPE_SPELL, OBJECT_SELF))
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{
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AssignCommand(aoeCreator, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNeg, oTarget);
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}
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else
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{
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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return;
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// Halve the damage on succesfull save.
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AssignCommand(aoeCreator, ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam / 2, DURATION_TYPE_TEMPORARY, TRUE, -1.0f));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNeg, oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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