Further file organization
Further file organization
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62
nwn/nwnprc/trunk/spells/nw_s0_charmmon.nss
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62
nwn/nwnprc/trunk/spells/nw_s0_charmmon.nss
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//::///////////////////////////////////////////////
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//:: [Charm Monster]
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//:: [NW_S0_CharmMon.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Will save or the target is charmed for 1 round
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//:: per 2 caster levels.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 29, 2001
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//:://////////////////////////////////////////////
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//:: Update Pass By: Preston W, On: July 25, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ENCHANTMENT);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(oCaster);
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int nPenetr = CasterLvl + SPGetPenetr();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = 3 + CasterLvl/2;
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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//Metamagic extend check
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if(nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2;
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effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
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effect eCharm = EffectCharmed();
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eCharm = PRCGetScaledEffect(eCharm, oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link effects
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effect eLink = EffectLinkEffects(eMind, eCharm);
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eLink = EffectLinkEffects(eLink, eDur);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_CHARM_MONSTER, FALSE));
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// Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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// Make Will save vs Mind-Affecting
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply impact and linked effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration), TRUE, SPELL_CHARM_MONSTER, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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PRCSetSchool();
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}
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