Further file organization
Further file organization
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82
nwn/nwnprc/trunk/smp/xxx_s_healanimal.nss
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82
nwn/nwnprc/trunk/smp/xxx_s_healanimal.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Heal Animal Companion
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//:: Spell FileName XXX_S_HealAnimal
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Heal Animal Companion
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Conjuration (Healing)
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Level: Drd 5, Rgr 3
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Caster's animal companion touched
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes (Harmless)
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Source: Various (WotC)
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Heal animal companion enables the caster to wipe away disease and injury in
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their own animal companions. It completely cures all diseases, blindness, or
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deafness of the animal companion, cures all points of damage suffered due to
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wounds or injury, and repairs temporary ability damage. It cures mental
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disorders caused by spells or injury to the brain.
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Heal animal companion does not remove negative levels, restore drained
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levels, or restore drained ability scores.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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This is pretty good, and is wizards spell from thier archive spellbook.
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Removes:
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- Bindness
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- Deafness
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- Diseases
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- All damage (full heal)
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- All ability damage
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The mental things:
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- Removes the insanity spell effect
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- Confusion effects
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- Charming, Domination.
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Oh, dammit, lets just use what heal does!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!SMP_SpellHookCheck(SMP_SPELL_HEAL_ANIMAL_COMPANION)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = SMP_GetSpellSaveDC();
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int nCasterLevel = SMP_GetCasterLevel();
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int nTargetHP = GetCurrentHitPoints(oTarget);
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// Declare effects
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effect eHeal = EffectHeal(nTargetHP);
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effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X);
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// Signal spell cast at
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_HEAL_ANIMAL_COMPANION);
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// Must be animal companion to heal
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if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION) == oTarget)
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{
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// We remove all the things in a effect loop.
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SMP_HealSpellRemoval(oTarget);
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// Remove fatige
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SMP_RemoveFatigue(oTarget);
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// We heal damage after
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SMP_ApplyInstantAndVFX(oTarget, eHealVis, eHeal);
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}
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}
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