Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Heal Animal Companion
//:: Spell FileName XXX_S_HealAnimal
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Heal Animal Companion
Conjuration (Healing)
Level: Drd 5, Rgr 3
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Caster's animal companion touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (Harmless)
Source: Various (WotC)
Heal animal companion enables the caster to wipe away disease and injury in
their own animal companions. It completely cures all diseases, blindness, or
deafness of the animal companion, cures all points of damage suffered due to
wounds or injury, and repairs temporary ability damage. It cures mental
disorders caused by spells or injury to the brain.
Heal animal companion does not remove negative levels, restore drained
levels, or restore drained ability scores.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
This is pretty good, and is wizards spell from thier archive spellbook.
Removes:
- Bindness
- Deafness
- Diseases
- All damage (full heal)
- All ability damage
The mental things:
- Removes the insanity spell effect
- Confusion effects
- Charming, Domination.
Oh, dammit, lets just use what heal does!
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!SMP_SpellHookCheck(SMP_SPELL_HEAL_ANIMAL_COMPANION)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nSpellSaveDC = SMP_GetSpellSaveDC();
int nCasterLevel = SMP_GetCasterLevel();
int nTargetHP = GetCurrentHitPoints(oTarget);
// Declare effects
effect eHeal = EffectHeal(nTargetHP);
effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X);
// Signal spell cast at
SMP_SignalSpellCastAt(oTarget, SMP_SPELL_HEAL_ANIMAL_COMPANION);
// Must be animal companion to heal
if(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION) == oTarget)
{
// We remove all the things in a effect loop.
SMP_HealSpellRemoval(oTarget);
// Remove fatige
SMP_RemoveFatigue(oTarget);
// We heal damage after
SMP_ApplyInstantAndVFX(oTarget, eHealVis, eHeal);
}
}