Further file organization
Further file organization
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83
nwn/nwnprc/trunk/smp/xxx_s_distract.nss
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83
nwn/nwnprc/trunk/smp/xxx_s_distract.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Distract
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//:: Spell FileName XXX_S_Distract
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Enchantment [Mind Affecting]
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Level: Sor/Wiz 2, Brd 2
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One living creature
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Duration: 1 round/level
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Saving Throw: Will negates
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Spell Resistance: Yes
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Source: Various (cthulhu)
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When a creature is succesfully targeted by this spell, they are constantly
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seeing things out of the corner of their eyes that are not there, or
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detecting things with their senses that are not really there. This distracts
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the subject, causing all attacks that they make for the duration of the
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spell to have a straight 50% miss chance.
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Focus: A miniature replica of blinders for a horse.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Distract is really easy to do.
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Visuals are "Daze" for now, it is a mind effect after all.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!SMP_SpellHookCheck(SMP_SPELL_DISTRACT)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = SMP_GetSpellSaveDC();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nCasterLevel = SMP_GetCasterLevel();
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// Duration is 1 round/level.
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float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel, nMetaMagic);
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// Declare Effects
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eMiss = EffectMissChance(50);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eMind, eMiss);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Always fire spell cast at event
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_DISTRACT, TRUE);
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// Must check reaction type for PvP
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check spell resistance and immunities.
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if(!SMP_SpellResistanceCheck(oCaster, oTarget))
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{
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// Check immunity: Mind spells
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if(!SMP_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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// Make Will Save to negate effect
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if(!SMP_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Apply VFX Impact and daze effect
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SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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}
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}
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