Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Symbol of Fear
//:: Spell FileName PHS_S_SymbFear
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Paniked for those in 60feet (20M) of the symbol, 1 round/caster level. Fear/
mind affecting descriptors. Rogue can search for it. Will negates (level 6)
Material Component: Mercury and phosphorus, plus powdered diamond and opal
with a total value of at least 1,000 gp.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Not done yet.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_SYMBOL_OF_FEAR)) return;
// Declare major variables
object oCaster = OBJECT_SELF;
location lTarget = GetSpellTargetLocation(); // Should be OBJECT_SELF's location
int nCasterLevel = PHS_GetCasterLevel();
// Declare effects
effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SYMBOL_OF_FEAR_EFFECT);
effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SYMBOL_OF_FEAR_ENTRY);
// Apply it at the target location
}