Further file organization
Further file organization
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78
nwn/nwnprc/trunk/smp/phs_s_stoneskin.nss
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78
nwn/nwnprc/trunk/smp/phs_s_stoneskin.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Stoneskin
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//:: Spell FileName PHS_S_Stoneskin
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Drd 5, Earth 6, Sor/Wiz 4, Strength 6
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 10 min./level or until discharged
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The warded creature gains resistance to blows, cuts, stabs, and slashes. The
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subject gains damage reduction 10/+5. (It ignores the first 10 points of
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damage each time it takes damage, though a weapon with a +5 enhancement bonus
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or any magical attack bypasses the reduction.) Once the spell has prevented a
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total of 10 points of damage per caster level (maximum 150 points), it is
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discharged.
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Material Component: Granite and 250 gp worth of diamond dust sprinkled on
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the target<65>s skin.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Adamite weapons - impossible really...
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So, we make it the 3E +5 version - well, its better then nothing, and
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only very epic weapons can really pierce it.
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Uses standard effects.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_STONESKIN)) return;
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// Check for the Diamond Dust (250GP value)
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if(!PHS_ComponentExactItemRemove(PHS_ITEM_DIAMOND_DUST, "Diamond Dust", "Stoneskin")) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration is 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Stoneskin amount to protect against is up to 150, at 10/+5
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int nStoneskinAmount = PHS_LimitInteger(nCasterLevel * 10, 150);
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// Declare effects
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effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE, nStoneskinAmount);
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effect eDur = EffectVisualEffect(VFX_DUR_PROT_STONESKIN);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eStone, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Remove previous effects
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_STONESKIN, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_STONESKIN, FALSE);
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// Apply effects to the target
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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