Further file organization
Further file organization
This commit is contained in:
88
nwn/nwnprc/trunk/smp/phs_s_spectralha.nss
Normal file
88
nwn/nwnprc/trunk/smp/phs_s_spectralha.nss
Normal file
@@ -0,0 +1,88 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Spectral Hand
|
||||
//:: Spell FileName PHS_S_SpectralHa
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Necromancy
|
||||
Level: Sor/Wiz 2
|
||||
Components: V, S
|
||||
Casting Time: 1 standard action
|
||||
Range: Medium (20M)
|
||||
Effect: One spectral hand
|
||||
Duration: 1 min./level (D)
|
||||
Saving Throw: None
|
||||
Spell Resistance: No
|
||||
|
||||
A ghostly, glowing hand shaped from your life force materializes and moves
|
||||
as you desire, allowing you to deliver low-level, touch range spells at a
|
||||
distance. On casting the spell, you lose 1d4 hit points that return when the
|
||||
spell ends (even if it is dispelled), but not if the hand is destroyed.
|
||||
(The hit points can be healed as normal.)
|
||||
|
||||
For as long as the spell lasts, any hostile touch range spell of 4th level or lower
|
||||
that you cast can be delivered by the spectral hand. To do this, cast the
|
||||
spell at yourself (which will normally fail) and it will activate on the
|
||||
hand's target. The spell gives you a +2 bonus on your melee touch attack
|
||||
roll. After it delivers a spell, or if the hand goes beyond the spell range,
|
||||
goes out of your sight, the hand returns to you and hovers.
|
||||
|
||||
The hand is incorporeal and thus has damage reduction 50/+1. It has improved
|
||||
evasion (half damage on a failed Reflex save and no damage on a successful
|
||||
save), your save bonuses (minimum 0), and an AC of at least 22. Your
|
||||
Intelligence modifier applies to the hand<6E>s AC as if it were the hand<6E>s
|
||||
Dexterity modifier. The hand has 1 to 4 hit points, the same number that you
|
||||
lost in creating it.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
Ok, this is how it works:
|
||||
|
||||
- Creates a "hand" creatures. For easy sakes, we make it so we have 4
|
||||
versions for the 4 different amounts of HP, plus 2 more for if we
|
||||
are able to empower it (thus it can go up to 6HP).
|
||||
- Damages the caster. Also applies, to the new hand object, the ghost,
|
||||
save bonuses and dexterity bonuses as noted above as normal, linked
|
||||
effects. Visual might be appopriately applied too.
|
||||
|
||||
How it works:
|
||||
|
||||
- Level 4 and below "touch" ranged spells can be passed though it.
|
||||
These spells currently are (with + being wizard ones):
|
||||
+- Bestow Curse (Clr 3, Sor/Wiz 4)
|
||||
- Blight, if druid cast it (Drd 4, Sor/Wiz 5)
|
||||
+- Chill Touch (Sor/Wiz 1)
|
||||
+- Contagion (Clr 3, Destruction 3, Drd 3, Sor/Wiz 4)
|
||||
- Death Knell (Clr 2, Death 2)
|
||||
+- Ghoul Touch (Sor/Wiz 2)
|
||||
- Poison (Clr 4, Drd 3)
|
||||
- Rusting Grasp (Drd 4)
|
||||
+- Shocking Grasp (Sor/Wiz 1)
|
||||
+- Touch of Fatigue (Sor/Wiz 0)
|
||||
+- Touch of Idiocy (Sor/Wiz 2)
|
||||
+- Vampiric touch (Sor/Wiz 3)
|
||||
(Note: Only allowing hostile ones, its easier, because they wouldn't
|
||||
be cast on self, unlike Mage Armor, and Virtue etc.)
|
||||
|
||||
- Once cast on the caster, it checks if a hand is present and directed
|
||||
at something. If it is, then it will change the target to the person
|
||||
targeted by the hand.
|
||||
(Note: No target/No hand means spell fails, it won't target the caster,
|
||||
it might come under abuse like Vampiric Touch)
|
||||
(Note 2: It should add 2 to the melee attack, for 1 second or so, as
|
||||
the spell states)
|
||||
(Note 3: It should mvoe the hand back, until redirected, after a spell
|
||||
like this is cast)
|
||||
(Note 4: Hand must be near enough the target to actually be a valid target.
|
||||
No good just targeting and saying "go there hand" and it not being
|
||||
able to reach, eg: too far away from the spells range)
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
}
|
Reference in New Issue
Block a user