Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,38 @@
/*:://////////////////////////////////////////////
//:: Spell Name Silence: On Enter
//:: Spell FileName PHS_S_SilenceA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Applies silence if they don't resist it.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE creator
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oCaster = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
// Declare effects and link
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eVis = EffectVisualEffect(VFX_IMP_SILENCE);
effect eSilence = EffectSilence();
effect eImmune = EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100);
effect eLink = EffectLinkEffects(eCessate, eSilence);
eLink = EffectLinkEffects(eLink, eImmune);
// Check hostility
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SILENCE, (!GetIsFriend(oTarget)));
// Apply effects
PHS_AOE_OnEnterEffectsVFX(eLink, oTarget, eVis, PHS_SPELL_SILENCE);
}