Further file organization
Further file organization
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112
nwn/nwnprc/trunk/smp/phs_s_restorgrea.nss
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112
nwn/nwnprc/trunk/smp/phs_s_restorgrea.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Restoration, Greater
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//:: Spell FileName PHS_S_RestorGreat
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Healing)
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Level: Clr 7
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Components: V, S, XP
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Casting Time: 10 minutes
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Range: Touch
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Target: Creature touched
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Duration: Instantaneous
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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This spell functions like lesser restoration, except that it dispels all
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negative levels afflicting the healed creature. This effect also reverses
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level drains by a force or creature, restoring the creature to the highest
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level it had previously attained.
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Greater restoration also dispels all magical effects penalizing the
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creature<72>s abilities, cures all temporary ability damage, and restores all
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points permanently drained from all ability scores. It also eliminates
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fatigue and exhaustion, and removes all forms of insanity, confusion, and
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similar mental effects. Greater restoration does not restore levels lost
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due to death.
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XP Cost: 500 XP.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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10 minutes casting time, 500XP cost.
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Removes (no check):
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- All ability damage
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- Fatigue and exhaustion
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- All level drain (not in yet)
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- All negative levels
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- Insanity, all Confusion effects (obviously see PHS_AIL_CONFUSION for that)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_RESTORATION_GREATER)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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// XP cost: 500
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if(PHS_ComponentXPCheck(500, oCaster))
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{
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PHS_ComponentXPRemove(500, oCaster);
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}
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else
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{
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// Cannot do it
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FloatingTextStringOnCreature("*Greater restoration requires 500 XP*", oCaster, FALSE);
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return;
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}
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// Delcare immunity effects
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effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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// Apply VFX
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PHS_ApplyVFX(oTarget, eVis);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RESTORATION_GREATER, FALSE);
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// Remove fatigue and exhaustion
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PHS_RemoveFatigue(oTarget);
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// We remove all effect of ability decrease, and some other spell effects too.
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effect eCheck = GetFirstEffect(oTarget);
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// Loop effects
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while(GetIsEffectValid(eCheck))
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{
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/*
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Removes (no check):
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- All ability damage
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- All level drain (not in yet)
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- All negative levels
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- Insanity, all Confusion effects (obviously see PHS_AIL_CONFUSION for that)
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*/
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switch(GetEffectType(eCheck))
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{
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case EFFECT_TYPE_ABILITY_DECREASE:
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{
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// Must still be magical
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if(GetEffectSubType(eCheck) == SUBTYPE_MAGICAL)
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{
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RemoveEffect(oTarget, eCheck);
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}
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}
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break;
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case EFFECT_TYPE_NEGATIVELEVEL:
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case EFFECT_TYPE_CONFUSED: // (Even if permanent)
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{
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RemoveEffect(oTarget, eCheck);
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}
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break;
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}
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eCheck = GetNextEffect(oTarget);
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}
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}
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