Further file organization
Further file organization
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62
nwn/nwnprc/trunk/smp/phs_s_magearmor.nss
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62
nwn/nwnprc/trunk/smp/phs_s_magearmor.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Mage Armor
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//:: Spell FileName PHS_S_MageArmor
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation) [Force]
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Level: Sor/Wiz 1
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 hour/level (D)
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Saving Throw: Will negates (harmless)
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Spell Resistance: No
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An invisible but tangible field of force surrounds the subject of a mage
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armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage
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armor entails no armor check penalty or arcane spell failure chance.
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Focus: A piece of cured leather.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As description (removed incorporal bit though).
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_MAGE_ARMOR)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCasterLevel = PHS_GetCasterLevel();
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// 1 Hour/level
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float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel, nMetaMagic);
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// Delcare effects
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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effect eAC = EffectACIncrease(4, AC_ARMOUR_ENCHANTMENT_BONUS);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eAC, eCessate);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_MAGE_ARMOR, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MAGE_ARMOR, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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