Further file organization
Further file organization
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91
nwn/nwnprc/trunk/smp/phs_s_invis.nss
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nwn/nwnprc/trunk/smp/phs_s_invis.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Invisibility
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//:: Spell FileName PHS_S_Invis
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Illusion (Glamer)
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Level: Brd 2, Sor/Wiz 2, Trickery 2
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Personal or touch
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Target: One creature touched
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Duration: 1 min./level (D)
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The creature or object touched becomes invisible, vanishing from sight, even
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from darkvision. If the recipient is carrying gear, that vanishes, too. If
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you cast the spell on someone else, neither you nor your allies can see the
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subject, unless you can normally see invisible things or you employ magic to
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do so.
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Items dropped or put down by an invisible creature become visible; items
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picked up disappear if tucked into the clothing or pouches worn by the
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creature.
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Of course, the subject is not magically silenced, and certain other conditions
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can render the recipient detectable (such as stepping in a puddle). The spell
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ends if the subject attacks any creature. For purposes of this spell, an
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attack includes any spell targeting a foe or whose area or effect includes a
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foe. (Exactly who is a foe depends on the invisible character<65>s perceptions.)
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Causing harm indirectly is not an attack. Thus, an invisible being can open
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doors, talk, eat, climb stairs, summon monsters and have them attack, cut the
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ropes holding a rope bridge while enemies are on the bridge, remotely trigger
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traps, open a portcullis to release attack dogs, and so forth. If the subject
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attacks directly, however, it immediately becomes visible along with all its
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gear. Spells such as bless that specifically affect allies but not foes are
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not attacks for this purpose, even when they include foes in their area.
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Arcane Material Component: An eyelash encased in a bit of gum arabic.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As the spell description.
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Cannot make items invisible.
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Also note that the description included is good - it is to what NwN does
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(hostile actions cancle it, AOE spells which hit allies do, and actions
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which are not attacks do not).
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And the hearing (IE: You are not magically silenced) part is in.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_INVISIBILITY)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Determine duration in minutes
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eInvisibility = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eInvisibility, eCessate);
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// Remove pervious castings of it
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_INVISIBILITY, oTarget);
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY, FALSE);
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// Apply VNF and effect.
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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