Further file organization
Further file organization
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55
nwn/nwnprc/trunk/smp/phs_s_heroism.nss
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55
nwn/nwnprc/trunk/smp/phs_s_heroism.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Heroism
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//:: Spell FileName PHS_S_Heroism
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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1 creature touched. 10 min/level duration. Creature gets +2 attack, saves
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and skill checks.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As spell description.
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Also removes greater version!
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_HEROISM)) return;
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// Declare major objects
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2);
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effect eAttack = EffectAttackIncrease(2);
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effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, 2);
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// Link effects
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effect eLink = EffectLinkEffects(eCessate, eSave);
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eLink = EffectLinkEffects(eLink, eAttack);
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eLink = EffectLinkEffects(eLink, eSkill);
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// Remove previous castings
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PHS_RemoveMultipleSpellEffectsFromTarget(oTarget, PHS_SPELL_HEROISM, PHS_SPELL_HEROISM_GREATER);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEROISM, FALSE);
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// Apply new effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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