Further file organization
Further file organization
This commit is contained in:
118
nwn/nwnprc/trunk/smp/phs_s_heal.nss
Normal file
118
nwn/nwnprc/trunk/smp/phs_s_heal.nss
Normal file
@@ -0,0 +1,118 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Heal
|
||||
//:: Spell FileName PHS_S_Heal
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Conjuration (Healing)
|
||||
Level: Clr 6, Drd 7, Healing 6
|
||||
Components: V, S
|
||||
Casting Time: 1 standard action
|
||||
Range: Touch
|
||||
Target: Living Creature or Undead touched
|
||||
Duration: Instantaneous
|
||||
Saving Throw: Will negates (harmless)
|
||||
Spell Resistance: Yes (harmless)
|
||||
|
||||
Heal enables you to channel positive energy into a creature to wipe away
|
||||
injury and afflictions. It immediately ends any and all of the following
|
||||
adverse conditions affecting the Living Target: ability damage, blinded,
|
||||
confused, dazed, dazzled, deafened, diseased, exhausted, fatigued,
|
||||
feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It
|
||||
also cures 10 hit points of damage per level of the caster, to a maximum
|
||||
of 150 points at 15th level.
|
||||
|
||||
Heal does not remove negative levels, restore permanently drained levels,
|
||||
or restore permanently drained ability score points.
|
||||
|
||||
If used against an undead creature, heal instead acts like harm.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
As the description.
|
||||
|
||||
- Removes the insanity spell effect
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell Hook Check.
|
||||
if(!PHS_SpellHookCheck(PHS_SPELL_HEAL)) return;
|
||||
|
||||
// Declare Major Variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nSpellSaveDC = PHS_GetSpellSaveDC();
|
||||
int nCasterLevel = PHS_GetCasterLevel();
|
||||
int nTargetHP = GetCurrentHitPoints(oTarget);
|
||||
// Max to heal is 150
|
||||
int nMaxHealHarm = PHS_LimitInteger(nCasterLevel * 10, 150);
|
||||
int nTouch;
|
||||
|
||||
// Declare effects
|
||||
effect eHeal = EffectHeal(nMaxHealHarm);
|
||||
effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X);
|
||||
effect eDamageVis = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
|
||||
|
||||
// Signal spell cast at
|
||||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEAL);
|
||||
|
||||
// Check if the target is Undead for damage
|
||||
if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
|
||||
{
|
||||
|
||||
// Touch melee attack
|
||||
nTouch = PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget, TRUE);
|
||||
|
||||
// Hit/miss visual effect
|
||||
PHS_ApplyTouchVisual(oTarget, VFX_IMP_SUNSTRIKE, nTouch);
|
||||
|
||||
// Does it hit?
|
||||
if(nTouch)
|
||||
{
|
||||
// Double damage on critical!
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nMaxHealHarm *= 2;
|
||||
}
|
||||
// PvP check
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
// Spell resistance
|
||||
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
|
||||
{
|
||||
// Will Save for half damage
|
||||
nMaxHealHarm = PHS_GetAdjustedDamage(SAVING_THROW_WILL, nMaxHealHarm, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_POSITIVE);
|
||||
|
||||
// Declare damage
|
||||
// - Cannot be able to kill them
|
||||
if(nTargetHP > 1)
|
||||
{
|
||||
if(nMaxHealHarm > nTargetHP)
|
||||
{
|
||||
nMaxHealHarm = nTargetHP - 1;
|
||||
}
|
||||
// Apply damage.
|
||||
PHS_ApplyDamageToObject(oTarget, nMaxHealHarm, DAMAGE_TYPE_POSITIVE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Must be alive to heal
|
||||
else if(PHS_GetIsAliveCreature(oTarget))
|
||||
{
|
||||
// We remove all the things in a effect loop.
|
||||
PHS_HealSpellRemoval(oTarget);
|
||||
|
||||
// Remove fatige
|
||||
PHS_RemoveFatigue(oTarget);
|
||||
|
||||
// We heal damage after
|
||||
PHS_ApplyInstantAndVFX(oTarget, eHealVis, eHeal);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user