Further file organization
Further file organization
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90
nwn/nwnprc/trunk/smp/phs_s_ghoultouc.nss
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90
nwn/nwnprc/trunk/smp/phs_s_ghoultouc.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Ghoul Touch
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//:: Spell FileName PHS_S_GhoulTouc
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy
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Level: Sor/Wiz 2
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Living humanoid touched
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Duration: 1d6+2 rounds
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Saving Throw: Fortitude negates
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Spell Resistance: Yes
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Imbuing you with negative energy, this spell allows you to paralyze a single
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living humanoid for the duration of the spell with a successful melee touch
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attack.
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Additionally, the paralyzed subject exudes a carrion stench that causes all
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living creatures (except you) in a 10-foot-radius spread to become sickened
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(Fortitude negates). A neutralize poison spell removes the effect from a
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sickened creature, and creatures immune to poison are unaffected by the
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stench.
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Material Component: A small scrap of cloth taken from clothing worn by a
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ghoul, or a pinch of earth from a ghoul<75>s lair.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Cannot decrease ability checks without decreasing the ability!
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But the rest is fine, as is the paralysis :-)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_GHOUL_TOUCH)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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// Duration of this spell is random, 1d6 + 2 rounds.
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float fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 6, 1, nMetaMagic, 2);
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// Delcare Effects
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effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG, "phs_s_ghoultucha"); // Mobile on the creature. Linked with rest.
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effect eParalyze = EffectParalyze();
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effect eDur = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eParalyze, eAOE);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Signal spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GHOUL_TOUCH);
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// Do visuals for hit/miss
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PHS_ApplyTouchVisual(oTarget, VFX_COM_CHUNK_GREEN_MEDIUM, nTouch);
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// Melee Touch attack
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if(PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget, TRUE))
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{
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// PvP Check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Spell resistance and immunity check
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Save - fortitude
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if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NEGATIVE))
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{
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// Apply linked effects (including the AOE)
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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}
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}
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}
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}
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