Further file organization
Further file organization
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41
nwn/nwnprc/trunk/smp/phs_s_delayedbfa.nss
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41
nwn/nwnprc/trunk/smp/phs_s_delayedbfa.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Delayed Blast Fireball: On Enter
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//:: Spell FileName PHS_S_DelayedBFA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Uses the Bioware AOE.
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This, if moved nearby to, will auto-explode.
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The caster can of course choose the duration - be it 1 heartbeat (or instant)
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to 5 heartbeats (or 5 rounds).
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The heartbeat script and OnEnter scripts do the stuff.
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OnEnter: Sets a local variable to activate the blast next hearbeat.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// If we haven't set "We've been entered" set it if the target is not
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// in PvP lands.
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if(!GetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED"))
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{
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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if(!GetIsReactionTypeFriendly(oTarget, oCreator))
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{
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SetLocalInt(OBJECT_SELF, "PHS_DELAYED_BLAST_FIREBALL_ENTERED", TRUE);
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}
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}
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}
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