Further file organization
Further file organization
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61
nwn/nwnprc/trunk/smp/phs_s_antilifes.nss
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61
nwn/nwnprc/trunk/smp/phs_s_antilifes.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Antilife Shell
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//:: Spell FileName PHS_S_AntilifeS
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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3.2M.- Radius, 10 min/level. Sepll resistance: Yes.
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Hedges out living creatures:
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- The effect hedges out animals, aberrations, dragons, fey, giants, humanoids,
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magical beasts, monstrous humanoids, oozes, plants, and vermin, but not
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constructs, elementals, outsiders, or undead.
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- Any creature already inside the Antilife Shell when cast can remain there.
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This spell may be used only defensively, not aggressively. If anything enters
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while moving, it breaks the spell.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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It is a mobile barrier, with a special AOE.
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Basically, if the caster is doing an ACTION_TYPE_MOVE_TO_POINT and someone
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activates the OnEnter script, that creature makes the barrier collapse.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck()) return;
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// Declare major variables
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object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF.
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Duration in 10 minutes/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel * 10, nMetaMagic);
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// Declare effects - only an enter script.
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// - Use scripts defined in the 2da.
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effect eMob = EffectAreaOfEffect(PHS_AOE_MOB_ANTILIFE_SHELL);
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// Remove previous effects
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_ANTILIFE_SHELL, oTarget);
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// Set local integer so that the first ones will not be affected, which
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// is removed after 1.0 seconds.
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string sLocal = PHS_MOVING_BARRIER_START + IntToString(PHS_SPELL_ANTILIFE_SHELL);
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SetLocalInt(oCaster, sLocal, TRUE);
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DelayCommand(1.0, DeleteLocalInt(oCaster, sLocal));
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// Apply effects
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PHS_ApplyDuration(oTarget, eMob, fDuration);
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}
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