Further file organization
Further file organization
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32
nwn/nwnprc/trunk/smp/phs_s_alarm2a.nss
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32
nwn/nwnprc/trunk/smp/phs_s_alarm2a.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Alarm : Mental : On Enter
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//:: Spell FileName phs_s_alarm2a
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Message version. Caster must be in area and a message is sent to them.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// AOE check
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if(!PHS_CheckAOECreator()) return;
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//Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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if(!GetFactionEqual(oTarget, oCreator))
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{
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// Only display a message if we are in the same area as the creator!
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if(GetArea(oCreator) == GetArea(OBJECT_SELF))
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{
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string sMessage = "Your mental alarm has been set off!";
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SpeakString("I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
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SendMessageToPC(oCreator, sMessage);
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}
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}
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}
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