Further file organization
Further file organization
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129
nwn/nwnprc/trunk/scripts/wol_sla_sunsword.nss
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129
nwn/nwnprc/trunk/scripts/wol_sla_sunsword.nss
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/**
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* @file
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* Spellscript for Crimson Ruination SLAs
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*
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*/
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#include "prc_inc_template"
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int PRCCanCreatureBeDestroyed(object oTarget)
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{
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if (!GetPlotFlag(oTarget) && !GetImmortal(oTarget))
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return TRUE;
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return FALSE;
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nCasterLevel, nDC, nSpell, nUses;
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int nSLA = GetSpellId();
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effect eNone;
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object oWOL = GetItemPossessedBy(oPC, "WOL_Sunsword");
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// You get nothing if you aren't wielding the weapon
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return;
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switch(nSLA){
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case WOL_SUNSWORD_DAY:
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{
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nCasterLevel = GetHitDice(oPC);
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nSpell = SPELL_DAYLIGHT;
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nUses = 1;
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if (GetHitDice(oPC) >= 16 && GetHasFeat(FEAT_LESSER_LEGACY, oPC)) nUses = 999;
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break;
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}
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case WOL_SUNSWORD_WARD:
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{
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nCasterLevel = 11;
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nSpell = SPELL_DEATH_WARD;
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nUses = 1;
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break;
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}
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case WOL_SUNSWORD_BANISH:
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{
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nCasterLevel = GetHitDice(oPC);
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nUses = 1;
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nDC = 20;
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if (17 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC)
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nDC = 17 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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location lTarget = GetLocation(oPC);
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// * the pool is the number of hit dice of creatures that can be banished
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int nPool = 2 * nCasterLevel;
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effect eVis = EffectVisualEffect(VFX_IMP_UNSUMMON);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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//Get the first object in the are of effect
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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// * Is the creature a summoned associate
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// * or is the creature an outsider
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// * and is there enough points in the pool
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD && nPool > 0)
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{
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// * March 2003. Added a check so that 'friendlies' will not be
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// * unsummoned.
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oPC))
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{
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_BANISHMENT));
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// * Must be enough points in the pool to destroy target
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if (nPool >= GetHitDice(oTarget))
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{
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// * Make SR and will save checks
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if (!PRCDoResistSpell(oPC, oTarget, nCasterLevel) && !PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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nPool = nPool - GetHitDice(oTarget);
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DeathlessFrenzyCheck(oTarget);
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//Apply the VFX and delay the destruction of the summoned monster so
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//that the script and VFX can play.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
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if(PRCCanCreatureBeDestroyed(oTarget))
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{
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//bugfix: Simply destroying the object won't fire it's OnDeath script.
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//Which is bad when you have plot-specific things being done in that
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//OnDeath script... so lets kill it.
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effect eKill = PRCEffectDamage(oTarget, GetCurrentHitPoints(oTarget));
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//just to be extra-sure... :)
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effect eDeath = EffectDeath(FALSE, FALSE);
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DelayCommand(0.25, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
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DelayCommand(0.25, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
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}
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}
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}
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} // rep check
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}
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//Get next creature in the shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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break;
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}
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case WOL_SUNSWORD_UNDEATH:
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{
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nCasterLevel = 20;
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nSpell = SPELL_UNDEATH_TO_DEATH;
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nUses = 1;
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nDC = 20;
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if (17 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC)
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nDC = 17 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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break;
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}
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}
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// Check uses per day
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if (GetLegacyUses(oPC, nSLA) >= nUses)
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{
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FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE);
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return;
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}
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SetLegacyUses(oPC, nSLA);
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FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE);
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if (nSpell > 0)
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DoRacialSLA(nSpell, nCasterLevel, nDC);
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}
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