Further file organization
Further file organization
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82
nwn/nwnprc/trunk/scripts/wol_sla_steadfst.nss
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82
nwn/nwnprc/trunk/scripts/wol_sla_steadfst.nss
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/**
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* @file
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* Spellscript for Steadfast SLAs
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*
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*/
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#include "prc_inc_template"
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#include "prc_inc_combat"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nUses;
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int nSLA = GetSpellId();
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effect eNone;
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object oWOL = GetItemPossessedBy(oPC, "WOL_Steadfast");
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// You get nothing if you aren't wielding the weapon
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return;
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switch(nSLA){
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case WOL_STEADFAST_VIGOR:
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{
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nUses = 1;
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// Check uses per day.
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if (nUses > GetLegacyUses(oPC, nSLA))
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{
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SetLegacyUses(oPC, nSLA);
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int nStop = FALSE;
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effect eBad = GetFirstEffect(oPC);
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//Search for negative effects
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while(GetIsEffectValid(eBad) && !nStop)
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE)
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{
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RemoveEffect(oPC, eBad);
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nStop = TRUE; // One effect only
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}
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eBad = GetNextEffect(oPC);
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}
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}
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break;
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}
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case WOL_STEADFAST_SLOW:
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{
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nUses = 1;
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// Check uses per day.
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if (nUses > GetLegacyUses(oPC, nSLA))
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{
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object oTarget = PRCGetSpellTargetObject();
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SetLocalInt(oPC, "IHDancingBladeForm", TRUE);
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PerformAttackRound(oTarget, oPC, eNone, 0.0, 0, 0, 0, FALSE, "Slow Hit", "Slow Miss");
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DeleteLocalInt(oPC, "IHDancingBladeForm");
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SetLegacyUses(oPC, nSLA);
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDC = 14;
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if (13 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC)
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nDC = 13 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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//Make a fortitude save to avoid death
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) //, OBJECT_SELF, 3.0))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSlow(), oTarget, RoundsToSeconds(7));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLOW), oTarget);
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}
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}
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}
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break;
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}
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}
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// Check uses per day
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if (GetLegacyUses(oPC, nSLA) >= nUses)
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{
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FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE);
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return;
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}
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}
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