Further file organization
Further file organization
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234
nwn/nwnprc/trunk/scripts/wol_m_fullmoon.nss
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234
nwn/nwnprc/trunk/scripts/wol_m_fullmoon.nss
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//::///////////////////////////////////////////////
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//:: Name Full Moon's Trick maintain script
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//:: FileName wol_m_fullmoon
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//:://////////////////////////////////////////////
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/*
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LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence).
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Reflex Save Penalty: -1 at 7th, -2 at 12th
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Hit Point Penalty: -2 at 6th, -4 at 10th
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Skill Check Penalty: -1 at 7th, -2 at 8th, -3 at 14th, -4 at 16th, -5 at 19th, -6 at 20th
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LEGACY ITEM BONUSES
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10th - +2 Short Sword
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19th - +4 Short Sword
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LEGACY ITEM ABILITIES
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Wolfsbane (Su): Starting at 5th level, whenever you use Full Moon<6F>s Trick to strike a creature that is not in its natural form, that creature must make a DC 15 Will save or return to its natural form.
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Quiet As a Shadow (Su): At 7th level, you gain a +5 bonus on Hide and Move Silently checks. This bonus improves to +10 at 18th level.
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Form Mastery (Su): Beginning at 8th level, you gain a +2 bonus on saving throws against transmutation magic.
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Darkvision (Su): At 11th level, you gain darkvision out to 60 feet.
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Shifter<EFBFBD>s Bane (Su): Once you have attained 16th level, Full Moon<6F>s Trick becomes shapechanger bane.
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Feral Fury (Sp): Beginning at 17th level, three times per day on command, you can use rage as the spell. Caster level 15th.
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Shadows and Moonlight (Sp): At 20th level and higher, two times per day on command, you can use greater invisibility as the spell. You can use the spell only on yourself. Caster level 15th.
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*/
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#include "prc_inc_template"
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("wol_m_fullmoon running, event: " + IntToString(nEvent));
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// Get the PC. This is event-dependent
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object oPC;
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switch(nEvent)
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{
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case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
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case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
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case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
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case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
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default:
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oPC = OBJECT_SELF;
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}
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object oSkin = GetPCSkin(oPC);
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int nHD = GetHitDice(oPC);
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int nHPPen = 0;
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int nSlot = 0;
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object oWOL = GetItemPossessedBy(oPC, "WOL_FullMoon");
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object oAmmo, oItem;
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// You get nothing if you aren't wielding the item
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
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{
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SetCompositeBonus(oSkin, "FullMoon_HIDE", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
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SetCompositeBonus(oSkin, "FullMoon_MS", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
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return;
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}
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// We aren't being called from any event, instead from EvalPRCFeats
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if(nEvent == FALSE)
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{
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// 5th to 10th level abilities
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if (GetHasFeat(FEAT_LEAST_LEGACY, oPC))
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{
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if(nHD >= 5)
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{
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if(DEBUG) DoDebug("wol_m_fullmoon: Adding eventhooks");
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "wol_m_fullmoon", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "wol_m_fullmoon", TRUE, FALSE);
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AddEventScript(oWOL, EVENT_ITEM_ONHIT, "wol_m_fullmoon", TRUE, FALSE);
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// Add the OnHitCastSpell: Unique needed to trigger the event
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IPSafeAddItemProperty(oWOL, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 6)
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{
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nHPPen += 2;
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}
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if(nHD >= 7)
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{
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if (8 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 1)), "WOLEffect"), oPC);
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SetCompositeBonus(oSkin, "FullMoon_HIDE", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
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SetCompositeBonus(oSkin, "FullMoon_MS", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
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}
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if(nHD >= 8)
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{
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if (14 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 2)), "WOLEffect"), oPC);
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SetLocalInt(oPC, "FullMoon_Trans", TRUE);
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}
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if(nHD >= 9)
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{
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}
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if(nHD >= 10)
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{
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nHPPen += 2;
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IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2));
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}
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}
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// 11th to 16th level abilities
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if (GetHasFeat(FEAT_LESSER_LEGACY, oPC))
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{
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if(nHD >= 11)
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(SupernaturalEffect(EffectUltravision()), "WOLEffect"), oPC);
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}
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if(nHD >= 12)
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{
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}
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if(nHD >= 13)
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{
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}
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if(nHD >= 14)
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{
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if (16 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 3)), "WOLEffect"), oPC);
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}
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if(nHD >= 15)
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{
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}
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if(nHD >= 16)
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{
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if (19 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 4)), "WOLEffect"), oPC);
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IPSafeAddItemProperty(oWOL, ItemPropertyAttackBonusVsRace(IP_CONST_RACIALTYPE_SHAPECHANGER, 4));
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IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_SHAPECHANGER, IP_CONST_DAMAGETYPE_PIERCING, IP_CONST_DAMAGEBONUS_2d6));
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}
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}
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// 17th+ level abilities
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if (GetHasFeat(FEAT_GREATER_LEGACY, oPC))
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{
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if(nHD >= 17)
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{
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_FULLMOON_RAGE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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if(nHD >= 18)
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{
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SetCompositeBonus(oSkin, "FullMoon_HIDE", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_HIDE);
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SetCompositeBonus(oSkin, "FullMoon_MS", 10, ITEM_PROPERTY_SKILL_BONUS, SKILL_MOVE_SILENTLY);
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}
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if(nHD >= 19)
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{
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IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4));
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IPSafeAddItemProperty(oWOL, ItemPropertyAttackBonusVsRace(IP_CONST_RACIALTYPE_SHAPECHANGER, 6));
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if (20 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 5)), "WOLEffect"), oPC);
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}
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if(nHD >= 20)
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{
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 6)), "WOLEffect"), oPC);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_FULLMOON_INVIS), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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SetLocalInt(oPC, "WoLHealthPenalty", nHPPen);
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if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0)
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{
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WoLHealthPenaltyHB(oPC);
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SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE);
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}
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}
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// We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon
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else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
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{
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oPC = GetItemLastEquippedBy();
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oItem = GetItemLastEquipped();
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if(DEBUG) DoDebug("wol_m_fullmoon - OnEquip\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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);
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// Only applies to weapons
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// IPGetIsMeleeWeapon is bugged and returns true on items it should not
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if(oItem == oWOL)
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{
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// Add eventhook to the item
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AddEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_fullmoon", TRUE, FALSE);
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// Add the OnHitCastSpell: Unique needed to trigger the event
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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// We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon
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else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM)
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{
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oPC = GetItemLastUnequippedBy();
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oItem = GetItemLastUnequipped();
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if(DEBUG) DoDebug("wol_m_fullmoon - OnUnEquip\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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);
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// Only applies to the WoL
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if(GetBaseItemType(oItem) == BASE_ITEM_SHORTSWORD)
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{
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// Add eventhook to the item
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RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_fullmoon", TRUE, FALSE);
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// Remove the temporary OnHitCastSpell: Unique
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// Makes sure to get ammo if its a ranged weapon
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY);
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}
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}
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else if(nEvent == EVENT_ITEM_ONHIT)
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{
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oItem = GetSpellCastItem();
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object oTarget = PRCGetSpellTargetObject();
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if(DEBUG) DoDebug("wol_m_fullmoon: OnHit:\n"
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+ "oPC = " + DebugObject2Str(oPC) + "\n"
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+ "oItem = " + DebugObject2Str(oItem) + "\n"
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+ "oTarget = " + DebugObject2Str(oTarget) + "\n"
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);
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// Was it Caput Mortuum
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if(oItem == oWOL)
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{
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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int nInt = GetEffectSpellId(eBad);
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if (GetEffectType(eBad) == EFFECT_TYPE_POLYMORPH)
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{
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//Remove effect if they fail a save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, 15, SAVING_THROW_TYPE_NONE))
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{
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RemoveEffect(oTarget, eBad);
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}
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}
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eBad = GetNextEffect(oTarget);
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}
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}// end if - Item is a melee weapon
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}// end if - Running OnHit event
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}
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