Further file organization
Further file organization
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26
nwn/nwnprc/trunk/scripts/wol_a_bbb.nss
Normal file
26
nwn/nwnprc/trunk/scripts/wol_a_bbb.nss
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#include "prc_inc_template"
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void main()
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{
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int nCount = FALSE;
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object oPC;
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object oTarget = GetFirstObjectInArea(GetObjectByTag("wol_a_bbb"));
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while (GetIsObjectValid(oTarget))
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{
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if (GetTag(oTarget) == "WOL_Khofar" && !GetIsDead(oTarget))
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{
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if (!GetIsInCombat(oTarget)) SetActionMode(oTarget, ACTION_MODE_STEALTH, TRUE);
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nCount++;
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}
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else if (GetIsPC(oTarget)) oPC = oTarget;
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInArea(GetObjectByTag("wol_a_bbb"));
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}
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if (nCount == FALSE && GetIsObjectValid(oPC) && !GetPersistantLocalInt(oPC, "LegacyOwner"))
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{
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AssignCommand(oPC, SpeakString("The black wood bow shivers as you grasp it from the corpse of Khofar, whispering of the pain and death that has brought the bow into your possession."));
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ApplyWoLToObject(2, oPC);
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CreateObject(OBJECT_TYPE_PLACEABLE, "prc_ea_return", GetLocation(oPC));
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}
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}
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