Further file organization
Further file organization
This commit is contained in:
110
nwn/nwnprc/trunk/scripts/tmp_m_cryptspawn.nss
Normal file
110
nwn/nwnprc/trunk/scripts/tmp_m_cryptspawn.nss
Normal file
@@ -0,0 +1,110 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Name Crypt Spawn maintain script
|
||||
//:: FileName tmp_m_cryptspawn
|
||||
//::
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jaysyn
|
||||
//:: Created On: 2022/03/07
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
/*CREATING A CRYPT SPAWN
|
||||
<EFBFBD>Crypt spawn<77> is a template that can be applied to any living creature (referred to hereafter as the <20>base creature<72>). The base creature<72>s type changes to <20>undead.<2E> It uses all the base creature<72>s statistics and special abilities except as noted here.
|
||||
|
||||
Hit Dice: Increase to d12.
|
||||
|
||||
AC: A crypt spawn gains a natural armor bonus (see the table below). If the base creature already has natural armor, use the better value.
|
||||
|
||||
Hit Dice Natural Armor
|
||||
1<EFBFBD>4 +1
|
||||
5<EFBFBD>8 +2
|
||||
9<EFBFBD>12 +3
|
||||
13<EFBFBD>16 +4
|
||||
17+ +5
|
||||
|
||||
Special Qualities: A crypt spawn retains all the special qualities of the base creature and those listed below, and also gains the undead type.
|
||||
|
||||
Darkvision (Ex): A crypt spawn can see in complete darkness as if it were daylight.
|
||||
|
||||
Turn Resistance (Ex): A crypt spawn has +2 turn resistance.
|
||||
|
||||
Abilities: As an undead creature, a crypt spawn has no Constitution score.
|
||||
|
||||
Skills: A crypt spawn receives a +4 racial bonus on Intimidate checks. Otherwise as the base creature.
|
||||
|
||||
Climate/Terrain: Same as the base creature and underground.
|
||||
|
||||
Organization: Same as the base creature.
|
||||
|
||||
Challenge Rating: Same as the base creature +1.
|
||||
|
||||
Treasure: Same as the base creature.
|
||||
|
||||
Alignment: Usually evil. Few nonevil beings are willing to submit to the undeath after death spell or become an undead creature.
|
||||
|
||||
Level Adjustment: Same as base creature +2
|
||||
|
||||
*/
|
||||
|
||||
#include "prc_inc_template"
|
||||
//#include "prc_inc_natweap"
|
||||
//#include "prc_inc_combat"
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPC = OBJECT_SELF;
|
||||
object oSkin = GetPCSkin(oPC);
|
||||
int iHD = GetHitDice(oPC);
|
||||
int nBonus;
|
||||
itemproperty ipIP;
|
||||
|
||||
//:: Set Turn Resistance
|
||||
SetCompositeBonus(oSkin, "Template_Cryptspawn_turn", 2, ITEM_PROPERTY_TURN_RESISTANCE);
|
||||
|
||||
//:: Add Intimidate bonus
|
||||
SetCompositeBonus(oSkin, "CryptspawnIntimidate", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE);
|
||||
|
||||
//:: Add Darkvision
|
||||
ipIP = ItemPropertyDarkvision();
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
|
||||
//:: Add Undead Qualities
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNDEAD_HD);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_ABILITY_DECREASE);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_CRITICAL);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_DEATH);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_DISEASE);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_MIND_SPELLS);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_PARALYSIS);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_POISON);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMMUNITY_SNEAKATTACK);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
ipIP = ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_NEGATIVE, IP_CONST_DAMAGEIMMUNITY_100_PERCENT);
|
||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
|
||||
|
||||
//:: Set Natural AC Bonus.
|
||||
if (iHD >= 17) {nBonus = 5;}
|
||||
|
||||
else if (iHD >= 13) {nBonus = 4;}
|
||||
|
||||
else if (iHD >= 9) {nBonus = 3;}
|
||||
|
||||
else if (iHD >= 5) {nBonus = 2;}
|
||||
|
||||
else if (iHD >= 1) {nBonus = 1;}
|
||||
|
||||
SetCompositeBonus(oSkin, "Template_Cryptspawn_ac", nBonus, ITEM_PROPERTY_AC_BONUS);
|
||||
|
||||
}
|
Reference in New Issue
Block a user