Further file organization
Further file organization
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25
nwn/nwnprc/trunk/scripts/tempus_identify.nss
Normal file
25
nwn/nwnprc/trunk/scripts/tempus_identify.nss
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#include "prc_inc_nwscript"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oItem = PRCGetSpellTargetObject();
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int iType = GetBaseItemType(oItem);
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string iSlot = Get2DACache("baseitems", "EquipableSlots", iType);
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if(iSlot == "0x1C030" || iSlot == "0x1C010" || iSlot == "0x02000"
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|| iSlot == "0x01000" || iSlot == "0x00800" || iSlot == "0x00030"
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|| iSlot == "0x00020" || iSlot == "0x00010" || iSlot == "0x00002")
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{
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if(GetPlotFlag(oItem))
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{
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FloatingTextStringOnCreature("Don't work on Artifact", oPC, FALSE);
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return;
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}
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SetIdentified(oItem, TRUE);
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}
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else
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{
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FloatingTextStringOnCreature("Work only on armors and Weapons", oPC, FALSE);
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}
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}
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