Further file organization
Further file organization
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85
nwn/nwnprc/trunk/scripts/rune_dim_door.nss
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85
nwn/nwnprc/trunk/scripts/rune_dim_door.nss
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//::///////////////////////////////////////////////
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//:: Spell: Dimension Door
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//:: sp_dimens_door
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//::///////////////////////////////////////////////
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/** @ file
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Dimension Door
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Conjuration (Teleportation)
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Level: Brd 4, Sor/Wiz 4, Travel 4
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Components: V
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Casting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Target: You and other touched willing creatures (ie. party members within 10ft of you)
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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You instantly transfer yourself from your current location to any other spot within range.
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You always arrive at exactly the spot desired<65>whether by simply visualizing the area or by
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stating direction**. You may also bring one additional willing Medium or smaller creature
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or its equivalent per three caster levels. A Large creature counts as two Medium creatures,
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a Huge creature counts as two Large creatures, and so forth. All creatures to be
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transported must be in contact with you. *
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Notes:
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* Implemented as within 10ft of you due to the lovely quality of NWN location tracking code.
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** The direction is the same as the direction of where you target the spell relative to you.
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A listener will be created so you can say the distance.
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@author Ornedan
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@date Created - 2005.07.04
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@date Modified - 2005.10.12
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "spinc_dimdoor"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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// Spellhook
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if(!X2PreSpellCastCode()) return;
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/* Main spellscript */
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object oCaster = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel();
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int nSpellID = PRCGetSpellId();
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int bSelfOrParty = nSpellID == SPELL_RUNE_DIMENSION_DOOR_DIRDIST_PARTY
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? DIMENSIONDOOR_PARTY
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: DIMENSIONDOOR_SELF;
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if(!GetLocalInt(oCaster, DD_FIRSTSTAGE_DONE))
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{
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// Get the spell's base target location
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float fDir = GetFacing(oCaster);
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location lTarget = GenerateNewLocation(oCaster, 1.5f, fDir, GetNormalizedDirection(fDir));
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// Run the code to build an array of targets on the caster
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GetTeleportingObjects(oCaster, nCasterLvl, bSelfOrParty == DIMENSIONDOOR_PARTY);
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//SpawnListener("prc_dimdoor_aux", GetLocation(oCaster), "**", oCaster, 10.0f);
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AddChatEventHook(oCaster, "prc_dimdoor_aux", 10.0f);
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SendMessageToPCByStrRef(oCaster, 16825211); // "You have 10 seconds to speak the distance (in meters)"
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DelayCommand(10.0f, CleanLocals(oCaster));
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// Store the location in either case. For the direction and distance version, it's used to determine direction.
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SetLocalLocation(oCaster, DD_LOCATION, lTarget);
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// Store various other data for use in DimensionDoorAux()
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SetLocalInt(oCaster, DD_CASTERLVL, nCasterLvl);
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SetLocalInt(oCaster, DD_TELEPORTINGPARTY, bSelfOrParty == DIMENSIONDOOR_PARTY);
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}
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if(GetLocalInt(oCaster, DD_FIRSTSTAGE_DONE))
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{
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DimensionDoorAux(oCaster);
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}
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// Cleanup
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PRCSetSchool();
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}
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