Further file organization
Further file organization
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50
nwn/nwnprc/trunk/scripts/prc_warsling.nss
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50
nwn/nwnprc/trunk/scripts/prc_warsling.nss
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//::///////////////////////////////////////////////
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//:: Black Flame Zealot
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//:: prc_bfz.nss
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//:://////////////////////////////////////////////
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//:: Check to see which Black Flame Zealot feats a PC
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//:: has and apply the appropriate bonuses.
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 6, 2004
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_alterations"
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void RemoveImprovedRicochet(object oPC, object oWeap)
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{
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if (DEBUG) FloatingTextStringOnCreature("Remove ImprovedRicochet is run", oPC);
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RemoveSpecificProperty(oWeap,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER,0);
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DeleteLocalInt(oWeap, "ImprovedRicochet");
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}
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void ImprovedRicochet(object oPC, object oWeap)
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{
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if(GetLocalInt(oWeap, "ImprovedRicochet") == TRUE) return;
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if (DEBUG) FloatingTextStringOnCreature("Add ImprovedRicochet is run", oPC);
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RemoveImprovedRicochet(oPC, oWeap);
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DelayCommand(0.1, IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE));
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SetLocalInt(oWeap, "ImprovedRicochet", TRUE);
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}
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_BULLETS, oPC);
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object oUnequip = GetItemLastUnequipped();
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int iEquip = GetLocalInt(oPC, "ONEQUIP");
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if(GetLevelByClass(CLASS_TYPE_HALFLING_WARSLINGER, oPC) == 6)
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{
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if (iEquip == 1) RemoveImprovedRicochet(oPC, oUnequip);
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if (iEquip == 2) ImprovedRicochet(oPC, oWeap);
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}
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}
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