Further file organization
Further file organization
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76
nwn/nwnprc/trunk/scripts/prc_tn_des_a.nss
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76
nwn/nwnprc/trunk/scripts/prc_tn_des_a.nss
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//::///////////////////////////////////////////////
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//:: Desecrate
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//:: prc_tn_des_a
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//::///////////////////////////////////////////////
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/*
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Desecrate
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Evocation [Evil]
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Level: Clr 2, Evil 2
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Components: V, S, M, DF
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Casting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 20-ft.-radius emanation
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Duration: 2 hours/level
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Saving Throw: None
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Spell Resistance: Yes
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This spell imbues an area with negative energy. Each
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Charisma check made to turn undead within this area
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takes a -3 profane penalty, and every undead creature
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entering a desecrated area gains a +1 profane bonus
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on attack rolls, damage rolls, and saving throws. An
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undead creature created within or summoned into such
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an area gains +1 hit points per HD.
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If the desecrated area contains an altar, shrine, or
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other permanent fixture dedicated to your deity or
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aligned higher power, the modifiers given above are
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doubled (-6 profane penalty on turning checks, +2
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profane bonus and +2 hit points per HD for undead in
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the area).
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Furthermore, anyone who casts animate dead within
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this area may create as many as double the normal
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amount of undead (that is, 4 HD per caster level
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rather than 2 HD per caster level).
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If the area contains an altar, shrine, or other
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permanent fixture of a deity, pantheon, or higher
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power other than your patron, the desecrate spell
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instead curses the area, cutting off its connection
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with the associated deity or power. This secondary
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function, if used, does not also grant the bonuses
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and penalties relating to undead, as given above.
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Desecrate counters and dispels consecrate.
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Material Component
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A vial of unholy water and 25 gp worth (5 pounds)
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of silver dust, all of which must be sprinkled
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around the area.
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*/
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#include "prc_alterations"
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void main()
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{
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object oTarget = GetEnteringObject();
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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effect eLink = EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_NEGATIVE);
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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effect eHP = EffectTemporaryHitpoints(GetHitDice(oTarget));
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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if(!GetPRCSwitch(PRC_TRUE_NECROMANCER_ALTERNATE_VISUAL))
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//rather than a big flashy holy aid effect, the alternative is a minor evil red glow
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else
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHP, oTarget);
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}
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}
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