Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/**
* True Necromancer: Create Lesser Undead
* 2004/04/14
* Stratovarius
*/
#include "prc_inc_clsfunc"
void main()
{
string sSummon;
object oCreature;
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
int nClass = GetLevelByClass(CLASS_TYPE_TRUENECRO, OBJECT_SELF);
// After level 10, it summons the previous levels Create Greater Undead
if (nClass > 27) sSummon = "prc_sum_dk";
else if (nClass > 24) sSummon = "prc_sum_vamp2";
else if (nClass > 21) sSummon = "prc_sum_bonet";
else if (nClass > 18) sSummon = "prc_sum_wight";
else if (nClass > 15) sSummon = "prc_sum_vamp1";
else if (nClass > 12) sSummon = "prc_sum_grav";
else if (nClass > 9) sSummon = "prc_sum_sklch";
else if (nClass > 6) sSummon = "prc_sum_zlord";
else sSummon = "prc_sum_mohrg";
oCreature = CreateObject(OBJECT_TYPE_CREATURE, sSummon, GetSpellTargetLocation());
int nMaxHenchmen = GetMaxHenchmen();
SetMaxHenchmen(99);
AddHenchman(OBJECT_SELF, oCreature);
SetMaxHenchmen(nMaxHenchmen);
CorpseCrafter(OBJECT_SELF, oCreature);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetSpellTargetLocation());
}