Further file organization
Further file organization
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94
nwn/nwnprc/trunk/scripts/prc_taltia_dom.nss
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94
nwn/nwnprc/trunk/scripts/prc_taltia_dom.nss
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//::///////////////////////////////////////////////
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//:: [Dominate Dragon]
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//:: [NW_S0_DomMon.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Will save or the target dragon is Dominated for
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3 turns +1 per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 29, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: Update Pass By: Preston W, On: July 30, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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//:: dragon version created 11/22/2007
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#include "prc_inc_spells"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eDom = EffectCutsceneDominated(); // Allows multiple dominated creatures
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eDom = PRCGetScaledEffect(eDom, oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link domination and persistant VFX
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effect eLink = EffectLinkEffects(eMind, eDom);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nCasterLevel = CasterLvl;
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int nDuration = 3 + nCasterLevel/2;
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nCasterLevel +=SPGetPenetr();
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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int nRacial = MyPRCGetRacialType(oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_TOT_DOMINATE_DRAGON, FALSE));
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//only works on dragons
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if (MyPRCGetRacialType(oTarget)!= RACIAL_TYPE_DRAGON)
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return;
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//Make sure the target is a monster
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel))
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{
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//Make a Will Save
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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//Apply linked effects and VFX Impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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