Further file organization
Further file organization
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20
nwn/nwnprc/trunk/scripts/prc_swashdam.nss
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20
nwn/nwnprc/trunk/scripts/prc_swashdam.nss
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#include "prc_inc_spells"
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void main()
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{
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object oPC = PRCGetSpellTargetObject();
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object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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int iDamageType = (!GetIsObjectValid(oRight)) ? DAMAGE_TYPE_BASE_WEAPON : GetItemDamageType(oRight);
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int nInt = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
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int nBonus = (nInt > 5) ? nInt + 10 : nInt; //more efficient int conversion
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//cap damage at 20 or else it will go into dice territory
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if(nBonus > 30)
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{
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nBonus = 30;
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}
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PRCRemoveEffectsFromSpell(oPC, GetSpellId());
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDamageIncrease(nBonus, iDamageType), oPC);
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}
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