Further file organization
Further file organization
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70
nwn/nwnprc/trunk/scripts/prc_shar_fascint.nss
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70
nwn/nwnprc/trunk/scripts/prc_shar_fascint.nss
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/*
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Celebrant of Sharess Fascinate. Fascinates creatures (1/3 levels)
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*/
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#include "prc_inc_spells"
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void DoConcLoop(object oPC, float fDur, int nCounter, object oTarget, int nSpellId)
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{
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if((nCounter == 0) || GetBreakConcentrationCheck(oPC) > 0)
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{
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PRCRemoveSpellEffects(nSpellId, oPC, oTarget);
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}
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else
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{
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nCounter--;
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DelayCommand(6.0f, DoConcLoop(oPC, fDur, nCounter, oTarget, nSpellId));
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}
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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DecrementRemainingFeatUses(oPC, FEAT_CELEBRANT_SHARESS_CONFUSE);
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DecrementRemainingFeatUses(oPC, FEAT_CELEBRANT_SHARESS_DOMINATE);
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//Declare major variables
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eSleep = EffectFascinate();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_SLEEP);
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effect eLink = EffectLinkEffects(eSleep, eMind);
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eLink = EffectLinkEffects(eLink, eDur);
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int nDuration = 1;
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location lTarget = GetLocation(oPC);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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int nDC = GetSkillRank(SKILL_PERFORM, oPC) + d20();
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int nClass = GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC);
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int nTargets = 1;
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if (nClass >= 4) nTargets++;
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if (nClass >= 7) nTargets++;
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if (nClass >= 10) nTargets++;
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int nCount;
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int nSpellId = PRCGetSpellId();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget) && nTargets > nCount)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oPC) && oTarget != oPC)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oPC, nSpellId));
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//Make Will Save to negate effect
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration));
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//Start conc monitor
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DelayCommand(6.0f, DoConcLoop(oPC, HoursToSeconds(nDuration), 600, oTarget, nSpellId));
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}
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nCount++;
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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