Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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//////////////////////////////////////////////////////
// Sacred Vengeance
// prc_sac_veng.nss
//////////////////////////////////////////////////////
/** @file SACRED VENGEANCE [DIVINE]
You can channel energy to deal extra damage against undead in melee.
Prerequisite: Ability to turn undead.
Benefit: As a free action, spend one of your turn undead
attempts to add 2d6 points of damage to all your successful melee
attacks against undead until the end of the current round.
*/
////////////////////////////////////////////////////////
// Tenjac 5/15/08
////////////////////////////////////////////////////////
#include "prc_alterations"
void main()
{
object oPC = OBJECT_SELF;
if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
{
SendMessageToPC(oPC, "You must be able to Turn Undead to use this feat.");
return;
}
if(!GetHasFeat(FEAT_TURN_UNDEAD, oPC))
{
SendMessageToPC(oPC, "You have no remaining uses of Turn Undead");
return;
}
DecrementRemainingFeatUses(oPC, FEAT_TURN_UNDEAD);
effect eBonus = VersusRacialTypeEffect(EffectDamageIncrease(DAMAGE_BONUS_2d6, DAMAGE_TYPE_DIVINE) ,RACIAL_TYPE_UNDEAD);
eBonus = EffectLinkEffects(eBonus, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS));
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBonus, oPC, 6.0f);
}