Further file organization
Further file organization
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40
nwn/nwnprc/trunk/scripts/prc_sacrveng.nss
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40
nwn/nwnprc/trunk/scripts/prc_sacrveng.nss
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//////////////////////////////////////////////////////
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// Sacred Vengeance
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// prc_sac_veng.nss
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//////////////////////////////////////////////////////
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/** @file SACRED VENGEANCE [DIVINE]
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You can channel energy to deal extra damage against undead in melee.
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Prerequisite: Ability to turn undead.
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Benefit: As a free action, spend one of your turn undead
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attempts to add 2d6 points of damage to all your successful melee
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attacks against undead until the end of the current round.
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*/
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////////////////////////////////////////////////////////
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// Tenjac 5/15/08
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////////////////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
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{
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SendMessageToPC(oPC, "You must be able to Turn Undead to use this feat.");
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return;
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}
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if(!GetHasFeat(FEAT_TURN_UNDEAD, oPC))
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{
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SendMessageToPC(oPC, "You have no remaining uses of Turn Undead");
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return;
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}
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DecrementRemainingFeatUses(oPC, FEAT_TURN_UNDEAD);
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effect eBonus = VersusRacialTypeEffect(EffectDamageIncrease(DAMAGE_BONUS_2d6, DAMAGE_TYPE_DIVINE) ,RACIAL_TYPE_UNDEAD);
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eBonus = EffectLinkEffects(eBonus, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBonus, oPC, 6.0f);
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}
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