Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,40 @@
#include "prc_class_const"
#include "prc_feat_const"
#include "prc_spell_const"
#include "prc_misc_const"
#include "prc_racial_const"
#include "prc_inc_dragsham"
void _SetupAura(object oPC, int nSpellID)
{
object oAura = GetAuraObject(oPC, "VFX_MARSH_MIN1");
int nAuraBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
SetLocalObject(oPC, "MinorAura", oAura);
SetLocalInt(oAura, "SpellID", nSpellID);
SetLocalInt(oAura, "AuraBonus", nAuraBonus);
}
void main()
{
object oPC = OBJECT_SELF;
object oAura = GetLocalObject(oPC, "MinorAura");
int nSpellID = GetSpellId();
string sMes = "";
if(GetIsObjectValid(oAura))
{
sMes = "*Minor Aura Deactivated*";
DestroyObject(oAura);
DeleteLocalObject(oPC, "MinorAura");
}
else
{
sMes = "*Minor Aura Activated*";
effect eAura = ExtraordinaryEffect(EffectAreaOfEffect(AOE_MOB_MARSHAL_MINOR_AURA));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAura, oPC);
_SetupAura(oPC, nSpellID);
}
FloatingTextStringOnCreature(sMes, oPC, FALSE);
}