Further file organization
Further file organization
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48
nwn/nwnprc/trunk/scripts/prc_insfre.nss
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48
nwn/nwnprc/trunk/scripts/prc_insfre.nss
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//::///////////////////////////////////////////////
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//:: Frenzied Berserker - Inspire Frenzy
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//:: NW_S1_insfre
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//:: Copyright (c) 2004
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//:://////////////////////////////////////////////
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/*
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Causes party members within range to make a
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Will Save DC or enter a frenzy
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Oni5115
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//:: Created On: Feb 25, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_class_const"
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#include "prc_spell_const"
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void main()
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{
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// Is only cast if you are frenzying
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if(GetHasFeatEffect(FEAT_FRENZY)) // 4300
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{
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// Declare major variables
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int nLevel = GetLevelByClass(CLASS_TYPE_FRE_BERSERKER); // 210
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int willSaveDC = 10 + nLevel + GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF);
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object oTarget;
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location oLoc = GetLocation(OBJECT_SELF);
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//Determine friends in the radius around the character
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF));
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while (GetIsObjectValid(oTarget))
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{
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if(GetIsFriend(oTarget))
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{
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int saveVal = WillSave(oTarget, willSaveDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF);
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if(saveVal == 0)
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{
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AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_FRENZY, oTarget, METAMAGIC_NONE, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE) );
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF));
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}
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}
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}
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