Further file organization
Further file organization
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70
nwn/nwnprc/trunk/scripts/prc_hext_fright.nss
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70
nwn/nwnprc/trunk/scripts/prc_hext_fright.nss
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//::///////////////////////////////////////////////
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//:: Frightful Prescence
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//:: prc_hext_fright.nss
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//:://////////////////////////////////////////////
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//:: Causes an area of fear that applies either the
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//:: Fear effect or the Doom effect.
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: July 10, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "x2_inc_spellhook"
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void main()
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{
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//Declare major variables
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int nDur = d6(5);
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float fDuration = RoundsToSeconds(nDur);
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eFear = EffectFrightened();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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float fDelay;
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//Link the fear and mind effects
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effect eLink = EffectLinkEffects(eFear, eMind);
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eLink = EffectLinkEffects(eLink, eDur);
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effect eVisD = EffectVisualEffect(VFX_IMP_DOOM);
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effect eLinkD = EffectShaken();
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int nLevel = GetLevelByClass(CLASS_TYPE_HEXTOR, OBJECT_SELF);
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float fRadius = FeetToMeters(IntToFloat(5*nLevel));
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int nDC = (10 + nLevel + GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF));
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object oTarget;
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//Apply Impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Get first target in the spell cone
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, PRCGetSpellTargetLocation(), TRUE);
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while(GetIsObjectValid(oTarget))
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{
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if (!GetLevelByClass(CLASS_TYPE_HEXTOR, oTarget))
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{
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fDelay = PRCGetRandomDelay();
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FEAR));
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//Make a will save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay))
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{
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//Apply the linked effects and the VFX impact
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration));
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}
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else if (GetHasMettle(oTarget, SAVING_THROW_WILL))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE), oTarget);
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}
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else
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLinkD, oTarget, fDuration);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisD, oTarget);
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}
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}
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//Get next target in the spell cone
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, fRadius, PRCGetSpellTargetLocation(), TRUE);
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}
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}
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