Further file organization
Further file organization
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31
nwn/nwnprc/trunk/scripts/prc_forsake_heal.nss
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31
nwn/nwnprc/trunk/scripts/prc_forsake_heal.nss
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/*
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Forsaker Fast Healing
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Forsakers regain hit points at an exceptionally fast rate. At 1st level, the character regains 1 hit point per round,
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to a maximum of 10 hit points per day. The number of hit points regained per round increases by +1 for every four
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forsaker levels, and the maximum restorable per day increases by 10 for every two forsaker levels. Except as noted
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above, this ability works like the fast healing ability described in the introduction of the Monster Manual.
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*/
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#include "prc_class_const"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nClass = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC);
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int nRegen = 1 + (nClass-1)/4;
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int nMax = 10 * (nClass+1)/2;
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/*FloatingTextStringOnCreature("Strength = "+IntToString(ABILITY_STRENGTH), oPC, FALSE);
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FloatingTextStringOnCreature("Dex = "+IntToString(ABILITY_DEXTERITY), oPC, FALSE);
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FloatingTextStringOnCreature("Con = "+IntToString(ABILITY_CONSTITUTION), oPC, FALSE);
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FloatingTextStringOnCreature("Int = "+IntToString(ABILITY_INTELLIGENCE), oPC, FALSE);
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FloatingTextStringOnCreature("Wis = "+IntToString(ABILITY_WISDOM), oPC, FALSE);
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FloatingTextStringOnCreature("Cha = "+IntToString(ABILITY_CHARISMA), oPC, FALSE);*/
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eLink = EffectLinkEffects(EffectRegenerate(nRegen, 6.0), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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//Apply effects and VFX
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds((nMax/nRegen)+1));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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}
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