Further file organization
Further file organization
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25
nwn/nwnprc/trunk/scripts/prc_dm_formedprp.nss
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25
nwn/nwnprc/trunk/scripts/prc_dm_formedprp.nss
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#include "prc_inc_clsfunc"
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void main()
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{
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// Check for alcohol:
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if(!UseAlcohol())
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{
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if(GetIsDrunk())
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// PC has no drinks left, remove Drunken Rage effects for For Medicinal Purposes:
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RemoveAlcoholEffects();
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else
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{
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// PC has no alcohol in inventory or in system, exit:
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FloatingTextStringOnCreature("For Medicinal Purposes not possible", OBJECT_SELF);
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SendMessageToPC(OBJECT_SELF, "For Medicinal Purposes not possible: You don't have any alcohol in your system or in your inventory.");
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return;
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}
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}
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int nHeal = d12(4) + GetLevelByClass(CLASS_TYPE_DRUNKEN_MASTER);
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effect eHeal = EffectHeal(nHeal);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L), OBJECT_SELF);
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}
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