Further file organization
Further file organization
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25
nwn/nwnprc/trunk/scripts/prc_dm_brthflm.nss
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25
nwn/nwnprc/trunk/scripts/prc_dm_brthflm.nss
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#include "prc_inc_clsfunc"
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#include "prc_inc_breath"
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void main()
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{
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// Check for alcohol:
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if(!UseAlcohol())
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{
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if(GetIsDrunk())
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// PC has no drinks left, remove Drunken Rage effects for Breath of Flame:
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RemoveAlcoholEffects();
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else
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{
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// PC has no alcohol in inventory or in system, exit:
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FloatingTextStringOnCreature("Breath of Flame not possible", OBJECT_SELF);
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SendMessageToPC(OBJECT_SELF, "You don't have any alcohol in your system or in your inventory.");
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return;
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}
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}
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// Breath of Flame:
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struct breath FlameBreath = CreateBreath(OBJECT_SELF, FALSE, 20.0, DAMAGE_TYPE_FIRE, 12, 3, ABILITY_CONSTITUTION, GetLevelByClass(CLASS_TYPE_DRUNKEN_MASTER), BREATH_NORMAL, 0);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(494), GetSpellTargetLocation());
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ApplyBreath(FlameBreath, GetSpellTargetLocation());
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}
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