Further file organization
Further file organization
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46
nwn/nwnprc/trunk/scripts/prc_dimdoor_aux.nss
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46
nwn/nwnprc/trunk/scripts/prc_dimdoor_aux.nss
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//::///////////////////////////////////////////////
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//:: Dimension Door - auxiliary script
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//:: prc_dimdoor_aux
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//::///////////////////////////////////////////////
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/** @ file
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This script is fired from a listener that hears
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a numeric value said by a PC that cast
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Dimension Door within the last 10 seconds.
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This script will ExecuteScript itself on the
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PC for the actual call to finish the
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dimension door, since it seems DelayCommands
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are object-specific, meaning the listener
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mustn't be OBJECT_SELF as it gets nuked
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right after this script ends.
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@author Ornedan
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@date Created - 2005.07.04
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@date Modified - 2005.10.12
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//#include "prc_alterations"
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#include "spinc_dimdoor"
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void main()
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{
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if(DEBUG) DoDebug("Running prc_dimdoor_aux");
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object oPC = OBJECT_SELF;
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string sNum = GetLocalString(oPC, PRC_PLAYER_RESPONSE);
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// I'm not sure how well the string parsing works, so try both direct conversion to float and conversion via integer
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float fVal = StringToFloat(sNum);
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if(fVal == 0.0f)
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fVal = IntToFloat(StringToInt(sNum));
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SetLocalFloat(oPC, DD_DISTANCE, fVal);
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SetLocalInt(oPC, DD_FIRSTSTAGE_DONE, TRUE);
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// create decoy for Flee The Scene invocation
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if(GetLocalInt(oPC, "FleeTheScene"))
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ExecuteScript("inv_fts_decoy", oPC);
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DimensionDoorAux(oPC);
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}
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