Further file organization
Further file organization
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50
nwn/nwnprc/trunk/scripts/prc_contemplate.nss
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50
nwn/nwnprc/trunk/scripts/prc_contemplate.nss
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//::///////////////////////////////////////////////
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//:: Contemplative Class
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#include "prc_alterations"
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#include "prc_class_const"
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#include "prc_feat_const"
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// * Applies the Contemplatives's immunities on the object's skin.
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// * iType = IP_CONST_IMMUNITYMISC_*
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// * sFlag = Flag to check whether the property has already been added
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void ContemplativeImmunity(object oPC, object oSkin, int iType, string sFlag)
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{
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if(GetLocalInt(oSkin, sFlag) == TRUE) return;
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(iType), oSkin);
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SetLocalInt(oSkin, sFlag, TRUE);
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}
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// * Applies the Contemplative's damage reduction bonuses as CompositeBonuses on object's skin.
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// * iLevel = IP_CONST_DAMAGEREDUCTION_*
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void ContemplativeDR(object oPC, object oSkin, int iLevel)
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{
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if(GetLocalInt(oSkin, "ContemplativeDR") == 667) return;
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_10_HP), oSkin);
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SetLocalInt(oSkin, "ContemplativeDR", 667);
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}
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/*void ContemplativeSR(object oPC, int nLevel, object oSkin)
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{
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//if(GetLocalInt(oSkin, "ContemplativeSR") == nLevel) return;
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int nSR = nLevel + 15;
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effect eSR = EffectSpellResistanceIncrease(nSR);
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eSR = ExtraordinaryEffect(eSR);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSR, oPC);
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SetLocalInt(oSkin, "ContemplativeSR", nLevel);
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}*/
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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int nContemp = GetLevelByClass(CLASS_TYPE_CONTEMPLATIVE, oPC);
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if(nContemp >= 1) ContemplativeImmunity(oPC, oSkin, IP_CONST_IMMUNITYMISC_DISEASE, "ContempDisease");
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if(nContemp >= 5) ContemplativeImmunity(oPC, oSkin, IP_CONST_IMMUNITYMISC_POISON, "ContempPoison");
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//if(nContemp >= 7) ContemplativeSR(oPC, nContemp, oSkin);
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if(nContemp >= 10) ContemplativeDR(oPC, oSkin, IP_CONST_DAMAGEREDUCTION_1);
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}
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