Further file organization
Further file organization
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86
nwn/nwnprc/trunk/scripts/prc_blm_dthknell.nss
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86
nwn/nwnprc/trunk/scripts/prc_blm_dthknell.nss
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//::///////////////////////////////////////////////
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//:: Death Knell
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//:: prc_blm_dthknell.nss
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//:://////////////////////////////////////////////
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/*
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If target creature with less than 10 HP fails save
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caster gains 1d8 temp HP, +2 Str, and +1 Caster level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Stratovarius
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//:: Created On: Sept 3, 2005
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void DeathKnellCheck(object oPC)
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{
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if (!GetHasSpellEffect(2086, oPC)) // Death Knell
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{
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DeleteLocalInt(oPC, "DeathKnell");
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}
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else
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{
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DelayCommand(6.0, DeathKnellCheck(oPC));
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}
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}
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int iHP = GetCurrentHitPoints(oTarget);
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int nCaster = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = nCaster;
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int nBonus = d8(1);
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int nPenetr = nCaster + SPGetPenetr();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
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effect eHP = EffectTemporaryHitpoints(nBonus);
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effect eVis2 = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eLink = EffectLinkEffects(eStr, eDur);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
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//Resist magic check
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if (iHP < 10)
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{
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF)))
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{
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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//Apply the bonuses to the PC
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, TurnsToSeconds(nDuration),TRUE,-1,nCaster);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, OBJECT_SELF, TurnsToSeconds(nDuration),TRUE,-1,nCaster);
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SetLocalInt(OBJECT_SELF, "DeathKnell", TRUE);
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DelayCommand(9.0, DeathKnellCheck(OBJECT_SELF));
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}
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}
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}
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else
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{
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FloatingTextStringOnCreature("*Death Knell failure: The target isn't weak enough*", OBJECT_SELF, FALSE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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