Further file organization
Further file organization
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75
nwn/nwnprc/trunk/scripts/prc_baal_inspla.nss
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75
nwn/nwnprc/trunk/scripts/prc_baal_inspla.nss
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//::///////////////////////////////////////////////
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//:: Insect Plague
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//:: prc_baal_inspla
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//:://////////////////////////////////////////////
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/*
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Causes 1d3 damage, and if damaged, causes
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a penalty of -10 to all checks for 3minutes
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*/
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#include "prc_alterations"
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float SpellDelay (object oTarget, int nShape);
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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int nCasterLevel = 15;
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int nDamage;
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float fDelay;
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location lTargetLocation = GetSpellTargetLocation();
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object oTarget;
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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// March 2003. Removed this as part of the reputation pass
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// if((PRCGetSpellId() == 340 && !GetIsFriend(oTarget)) || PRCGetSpellId() == 25)
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{
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//Fire cast spell at event for the specified target
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//SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CONE_OF_COLD));
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//Get the distance between the target and caster to delay the application of effects
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fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20.0;
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//Make SR check, and appropriate saving throw(s).
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// if(!PRCDoResistSpell(OBJECT_SELF, oTarget, fDelay) && (oTarget != OBJECT_SELF))
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// {
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//Detemine damage
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nDamage = d3(1);
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//Adjust damage according to Reflex Save, Evasion or Improved Evasion
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// Apply effects to the currently selected target.
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effect eBite = EffectDamage(nDamage,DAMAGE_TYPE_MAGICAL);
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effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
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effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 10);
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effect eLink = EffectLinkEffects(eBite,eVis);
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if(!PRCMySavingThrow(SAVING_THROW_FORT,oTarget,20,SAVING_THROW_TYPE_DISEASE))
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//if(nDamage > 0)
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{
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//Apply delayed effects
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSkill, oTarget,180.0f));
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}
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// }
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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