Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,32 @@
#include "prc_inc_burn"
void main()
{
object oPC = OBJECT_SELF;
if(!TakeSwiftAction(oPC)) return;
int nBurn = BurnSpell(oPC);
int nRounds = 1; //Arcane Boost is a one round effect
int nReduction = nBurn * 5;
if(!nBurn)
{
//FloatingTextStringOnCreature("You do not have a spell of that level to burn", oPC, FALSE);
return;
}
effect eAcid = EffectDamageResistance(DAMAGE_TYPE_ACID, nReduction, 0);
effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nReduction, 0);
effect eElectric = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nReduction, 0);
effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nReduction, 0);
effect eSonic = EffectDamageResistance(DAMAGE_TYPE_SONIC, nReduction, 0);
effect eLink = EffectLinkEffects(eAcid, eCold);
eLink = EffectLinkEffects(eElectric, eLink);
eLink = EffectLinkEffects(eFire, eLink);
eLink = EffectLinkEffects(eSonic, eLink);
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink = SupernaturalEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, RoundsToSeconds(nRounds));
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION), oPC);
}