Further file organization
Further file organization
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52
nwn/nwnprc/trunk/scripts/nightsh_webb.nss
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52
nwn/nwnprc/trunk/scripts/nightsh_webb.nss
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//::///////////////////////////////////////////////
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//:: Web: On Exit
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//:: NW_S0_WebB.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a mass of sticky webs that cling to
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and entangle targets who fail a Reflex Save
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Those caught can make a new save every
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round. Movement in the web is 1/5 normal.
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The higher the creatures Strength the faster
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they move within the web.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 8, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_alterations"
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#include "prc_spell_const"
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#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Get the object that is exiting the AOE
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object oTarget = GetExitingObject();
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//PrintString("SPELL DEBUG STRING ********** " + "Entering Web On Exit" + GetName(oTarget));
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//int bValid = FALSE;
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//Search through the valid effects on the target.
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effect eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE))// && bValid == FALSE)
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{
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//If the effect was created by the Web then remove it
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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if(GetEffectSpellId(eAOE) == SPELL_NS_WEB)
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{
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RemoveEffect(oTarget, eAOE);
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}
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}
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eAOE = GetNextEffect(oTarget);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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