Further file organization
Further file organization
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34
nwn/nwnprc/trunk/scripts/is_xchst.nss
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34
nwn/nwnprc/trunk/scripts/is_xchst.nss
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#include "x2_inc_switches"
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#include "xchst_inc"
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//#include "inc_debug"
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void main()
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{
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int nEvent = GetUserDefinedItemEventNumber();
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//DoDebug("nEvent = "+IntToString(nEvent));
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if(nEvent == X2_ITEM_EVENT_ACTIVATE)
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{
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object oPC = GetItemActivator();
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object oChest = GetLocalObject(oPC, XCHST_CONT);
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if(GetIsObjectValid(oChest))
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{
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DismissChest(oChest);
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}
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else
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{
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SummonChest(oPC);
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}
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}
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else if(nEvent = X2_ITEM_EVENT_UNACQUIRE)
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{
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object oKey = GetModuleItemLost();
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object oNewOwner = GetItemPossessor(oKey);
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//if the key was put into the chest - give it back to player
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if(GetResRef(oNewOwner) == "xchst_cont")
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{
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AssignCommand(oNewOwner, ActionGiveItem(oKey, GetModuleItemLostBy()));
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}
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}
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}
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