Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,24 @@
#include "prc_alterations"
void main()
{
effect eDam;
effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
float fDelay = 1.0;
//Get first target in spell area
object oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget))
{
if (MyPRCGetRacialType(oTarget)==RACIAL_TYPE_UNDEAD)
{
//Roll Damage
int nDamage = d4();
//Set Damage Effect with the modified damage
eDam = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE);
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
}
}