Further file organization
Further file organization
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20
nwn/nwnprc/trunk/scripts/codi_pre_chmon.nss
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20
nwn/nwnprc/trunk/scripts/codi_pre_chmon.nss
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//::///////////////////////////////////////////////
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//:: codi_pre_chmon
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//:://////////////////////////////////////////////
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/*
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Ocular Adept: Charm Monster
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*/
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//:://////////////////////////////////////////////
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//:: Created By: James Stoneburner
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//:: Created On: 2003-11-30
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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void main()
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{
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int nLevel = GetLevelByClass(CLASS_TYPE_OCULAR);
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if (DEBUG) FloatingTextStringOnCreature("Your Ocular Adept class level is: " + IntToString(nLevel), OBJECT_SELF);
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int nDC = 10 + (nLevel/2) + GetAbilityModifier(ABILITY_CHARISMA);
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if (DEBUG) FloatingTextStringOnCreature("Your Ocular Adept DC is: " + IntToString(nDC), OBJECT_SELF);
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DoSpellRay(SPELL_CHARM_MONSTER, nLevel, nDC);
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}
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