Further file organization
Further file organization
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29
nwn/nwnprc/trunk/scripts/bonsum_shapelem.nss
Normal file
29
nwn/nwnprc/trunk/scripts/bonsum_shapelem.nss
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#include "pnp_shft_poly"
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void main()
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{
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object oPC = OBJECT_SELF;
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int iPoly = GetHasFeat(FEAT_BONDED_AIR) ? POLYMORPH_TYPE_ELDER_AIR_ELEMENTAL:
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GetHasFeat(FEAT_BONDED_EARTH) ? POLYMORPH_TYPE_ELDER_EARTH_ELEMENTAL:
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GetHasFeat(FEAT_BONDED_FIRE) ? POLYMORPH_TYPE_ELDER_FIRE_ELEMENTAL:
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POLYMORPH_TYPE_ELDER_WATER_ELEMENTAL;//if(GetHasFeat(FEAT_BONDED_WATER))
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// abort if mounted
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if(!GetLocalInt(GetModule(), "X3_NO_SHAPESHIFT_SPELL_CHECK"))
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{ // check to see if abort due to being mounted
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if(PRCHorseGetIsMounted(oPC))
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{ // abort
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if(GetIsPC(oPC))
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FloatingTextStrRefOnCreature(111982, oPC, FALSE);
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return;
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}
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}
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//this command will make shore that polymorph plays nice with the shifter
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ShifterCheck(oPC);
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ClearAllActions(); // prevents an exploit
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectPolymorph(iPoly), oPC, HoursToSeconds(10));
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DelayCommand(1.5, ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE));
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}
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