Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,32 @@
#include "prc_alterations"
void main()
{
object oTarget = OBJECT_SELF;
if(GetHasFeatEffect(FEAT_SONG_OF_FURY, oTarget))
{
PRCRemoveSpellEffects(SPELL_SONG_OF_FURY, oTarget, oTarget);
return;
}
// Light armor only?
//if(GetBaseAC(GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget)) > 3)
// return;
// nothing in left hand
if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget)))
return;
// only rapier or longsword in right hand
int nWeapType = GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget));
if(nWeapType != BASE_ITEM_RAPIER
&& nWeapType != BASE_ITEM_LONGSWORD
&& nWeapType != BASE_ITEM_ELVEN_THINBLADE)
return;
effect eLink = EffectLinkEffects(EffectAttackDecrease(2), EffectModifyAttacks(1));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BARD_SONG));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
}