Further file organization
Further file organization
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32
nwn/nwnprc/trunk/scripts/blades_songfury.nss
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32
nwn/nwnprc/trunk/scripts/blades_songfury.nss
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#include "prc_alterations"
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void main()
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{
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object oTarget = OBJECT_SELF;
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if(GetHasFeatEffect(FEAT_SONG_OF_FURY, oTarget))
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{
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PRCRemoveSpellEffects(SPELL_SONG_OF_FURY, oTarget, oTarget);
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return;
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}
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// Light armor only?
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//if(GetBaseAC(GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget)) > 3)
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// return;
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// nothing in left hand
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if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget)))
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return;
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// only rapier or longsword in right hand
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int nWeapType = GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget));
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if(nWeapType != BASE_ITEM_RAPIER
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&& nWeapType != BASE_ITEM_LONGSWORD
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&& nWeapType != BASE_ITEM_ELVEN_THINBLADE)
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return;
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effect eLink = EffectLinkEffects(EffectAttackDecrease(2), EffectModifyAttacks(1));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BARD_SONG));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
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}
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