Further file organization
Further file organization
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25
nwn/nwnprc/trunk/scripts/animobj_death.nss
Normal file
25
nwn/nwnprc/trunk/scripts/animobj_death.nss
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@@ -0,0 +1,25 @@
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#include "x0_i0_henchman"
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void main()
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{
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object oAnimate = OBJECT_SELF;
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object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST);
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if (GetIsObjectValid(oItem))
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{
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CopyObject(oItem, GetLocation(oAnimate));
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AssignCommand(GetModule(),DestroyObject(oItem,0.9));
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AssignCommand(GetModule(),DestroyObject(oAnimate,1.0));
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// ActionUnequipItem(oItem);
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// ActionPutDownItem(oItem);
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}
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else
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{
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oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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if (GetIsObjectValid(oItem))
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{
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CopyObject(oItem, GetLocation(oAnimate));
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AssignCommand(GetModule(),DestroyObject(oItem,0.9));
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AssignCommand(GetModule(),DestroyObject(oAnimate,1.0));
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}
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}
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}
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