Further file organization
Further file organization
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32
nwn/nwnprc/trunk/racescripts/race_mars_howl.nss
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32
nwn/nwnprc/trunk/racescripts/race_mars_howl.nss
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//::///////////////////////////////////////////////
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//:: Name Marrusault Howl
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//:: FileName race_mars_howl
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//::
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//:://////////////////////////////////////////////
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#include "prc_inc_template"
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void main()
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{
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location lTarget = GetLocation(OBJECT_SELF);
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// Declare the spell shape, size and the location. Capture the first target object in the shape.
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// Cycle through the targets within the spell shape until an invalid object is captured.
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int nDC = 10 + GetHitDice(OBJECT_SELF)/2 + GetAbilityModifier(ABILITY_CHARISMA);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget, FALSE, OBJECT_TYPE_CREATURE);
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while (GetIsObjectValid(oTarget))
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{
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if (GetRacialType(oTarget) != RACIAL_TYPE_MARRUSAULT)
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
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{
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// Fatigue outside of ten feet, exhausted within
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if (MetersToFeet(GetDistanceBetween(OBJECT_SELF,oTarget)) > 10.0)
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectFatigue()), oTarget, HoursToSeconds(GetHitDice(OBJECT_SELF)));
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else
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectExhausted()), oTarget, HoursToSeconds(GetHitDice(OBJECT_SELF)));
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget, FALSE, OBJECT_TYPE_CREATURE);
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}
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}
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